Video game Flower
In Flower, you play a series of petals on the wind, ducking around rocks, fields and wind turbines in dream-like landscapes designed specifically to soothe players into a positive emotional experience.
Though Flower wasn't designed with mental health in mind, its attention to peace and mindfulness has been therapeutic for a number of players. Louie Castro-Garcia, who used a series of video games to battle his own depression, said: “I remember reading an article online about someone having a friend whose mother had recently passed away due to cancer. The person in the article invited his friend over to play video games, to help her get her mind off things. When she arrived, the person suggested they play 'Flower'. The article explained how this person and his friend sat silently, just enjoying the beauty and simplicity of the game, occasionally looking over at each other and smiling, and when the friend left, they looked like a weight had been lifted from them.”
Flower is part of the silent-wanderer genre of games like breakout hits Journey and the House of Cards-approved Monument Valley. Their aesthetics and tone offer an escapist respite from a video game landscape that's often frantic and exhilarating.
Disponível em: <https://mic.com/articles>. Acesso em: mar. 2017. Adaptado.
It’s stated in the text that the video game Flower